Don’t just whizz through the rest of the levels though all six worlds hold their own artistic beauty and carry their own leitmotifs throughout. Moving at a slower speed than those used in the ‘dry’ levels, you can stop, linger and appreciate the background that you’re normally speeding past. Particular levels to pay attention to are those set underwater. Small details hidden in the background that aren’t integral to the game add a depth to the world, and the juxtapositions of dark and light in some of the levels enhance the gameplay to a point where I had to sit back and enjoy the visual display on show, despite the fact I was about to be killed by something ominously pointy. The worlds created truly are incredibly complex and luscious, and they put your tellybox to work with a large colour palate and ranging scale of intricacy. The cartoon artwork of Rayman is nothing short of brilliant. Don’t be fooled though, just because it doesn’t boast a full third dimension, Rayman’s visuals are still mouth-wateringly complex. The decision to return to 2D graphics for Origins must have been a rather tough–like taking one step forward and two back – but it was most definitely the right choice. Sure you have a sense of depth perception, but it still isn’t good enough for you judge just how hard to mash the jump button. The use of pancake flat 2D graphics was more than a little bit exciting Rayman in 3D may have been innovative back in the 1990s, but introducing 3D graphics into a platformer does affect the gameplay to some extent. Being the lonely loner that I am, I opted for the former.Īs far as side scrolling platformers go, Rayman Origins ticks all the boxes. With the ability to play locally with up to three friends, you have the choice of playing as the eponymous hero in single player mode, or as any of his friends in the multiplayer. Of course it is up to Rayman and his friends, Globox and the two Teensies, to save the day. The sound of their rhythmic snoring really does get to their elderly neighbours in the Land of The Livid Dead downstairs and, not content with banging on the ceiling with a broom, they unleash all the evil beasts and baddies possible, capturing and imprisoning all the Electoons and some rather sumptuous and buxom nymphs along the way. Opening in the Glade of dreams, we see Rayman and his motley crew of friends snoozing in the sunshine. From the offset RO smacks you round the face with all of its cartoony glory. Collect the Lums, free the Electoons and save the girl(s). Much like the original Rayman, your objectives are pretty simple. No matter how good a game it is, it is never going to beat the original. Looking back on gaming memories with rose tinted beer goggles and insisting that these were the golden years of my gaming experience is pointless. I could sit here and tell you about my first experience with Rayman as a ten year old, and I could tell you how, ten years down the line, his adventures with the infuriating Rabbid friends kept me occupied many a night down the student bar. The problem with a game like Rayman Origins is all the nostalgic bullshit that it drags up with it. Either way, you will have heard by now that Rayman is back. If you hadn’t heard the whispers and kept up with the development news, then you certainly would have heard about it when Brian Blessed was cheerily screaming it at you while you waited for your next YouTube video to play. It’s not hard to have felt the hype behind Rayman Origins.
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