![]() All of these 'sensitivity' options in openVR don't seem to do anything at all for me. The chaperone border also seems to follow the guardian border I set up in Oculus exactly, just another foot outside. I don't see any walls from the chaperone system when setting it up either, but I'm not sure you're supposed to see more than a line on the floor. But I don't see the steamVR's "playarea" box or the boundaries of the chaperone line on the floor either when I actually start a game. I think if I could actually boot the game in steamVR instead of the oculus app it'd work? I was hoping a bright green ever-present box on the floor below me might do it (play area always visible option). I got steamVR, bought the game on steam instead, downloaded openVR, I've done all of this stuff, and I still end up with all sorts of problems. I read that with steamvr, you can actually set sensitivity and whatnot. Some people recommend making the boundaries smaller (which stops you from using a LOT of space when protecting against sudden jumping around) or carving them in weird ways so they're always visible (which makes not just an ever present fence, but walls that you are also walking through always in your vision, so multiple layers of guardian lines every direction you look) The guardian boundaries don't show up in time to stop a thrust from making me almost break my hand on tables. I was trying to play the sword-character in a game, and found myself moving a lot. No low effort memes, gifs, image macros, etc.Read the FAQ before posting a question.This is a place for friendly VR discussion, don’t start drama, attack, or bait other redditors. ![]() Welcome to /r/Oculus, a place for Oculus fans to discuss VR.
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